Watch an extended gameplay and world exploration trailer below. So that's what we're focused on delivering.” For Redfall, we wanted to focus on world-building, we wanted to focus on that narrative story. “For Dishonored, we went a little bit stealth and for Prey, we really focused on physics. You can think of all of those games almost like a Venn diagram, where they overlap in really key areas or critical areas that we like to tell stories in games and we like to make games that have a rich, coherent story, systems that players can exploit and use to their advantage, maybe in some surprising ways. “We wanted to make something that we feel like has the Arkane DNA that we've made in games from the past, games like Dishonored, Dishonored 2, Prey, most recently Deathloop. “Left 4 Dead is an awesome game, but we wanted to make something different,” he said. But Arkane has previously said it’s more like Far Cry due to its open world, and Horne went into what sets it apart in more detail. Given that it’s a game where players can choose from one of four playable characters to fight off the undead, it’s unsurprisingly seen a lot of comparisons to Left 4 Dead. Redfall production designer Ben Horne stopped by IGN Fan Fest and showed off a bit of new gameplay footage while sharing some additional details about Arkane’s upcoming open-world vampire shooter.
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